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Video Games: Males Prefer Violence while Females Prefer Social

By M. H. Phan, J. R. Jardina, & W. S. Hoyle Summary. In the last issue of Usability News, we reported on the general gaming preferences and behaviors of current video game players. In this study we broke down the

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College Students are Using the iPad, but Not for Schoolwork

By B. Nguyen & B. Chaparro Summary. Since its release in April 2010, the Apple iPad has become the de facto tablet for consumers. In our last issue of Usability News, we reported survey results on how the iPad was

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Are Two Monitors Better than One?

By J. W. Owens, J. Teves, B. Nguyen, A. Smith, & M. C. Phelps Summary. Previous studies have found that using multiple monitors increases productivity, but there are also documented drawbacks to increased monitor count and/or size. In this study

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Olympics 2012 Goes Mobile: Who Wins the Gold for Best App?

By M. H. Phan, J. R. Jardina, S. D. Jansen, & B. S. Chaparro Summary. The Olympics is one of the most renowned sporting events with billions of followers around the world. In order to aid the Olympics-viewing experience many

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